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 Patch note 1.2

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hyana
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hyana


Nombre de messages : 179
Age : 47
Date d'inscription : 29/01/2009

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MessageSujet: Patch note 1.2   Patch note 1.2 Icon_minitimeJeu 12 Fév - 7:30

Pour ceux qui apprecient la langue de nos amis anglais je vous conseil d'aller faire un tour Par Ici !

Que du bon !
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Negaddar
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Nombre de messages : 32
Date d'inscription : 10/02/2009

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MessageSujet: Re: Patch note 1.2   Patch note 1.2 Icon_minitimeJeu 12 Fév - 15:37

Woa lala qu'elle est longue !

Citation :
Multiple mail attachments! Now you can send several attached items with a single mail message.
ça c'est tres cool

Citation :
Sometimes when players died, they would appear to others to be sliding around on the ground after respawning. This issue has been fixed.
je l'avais vu ça une fois Smile

Citation :
When attempting to loot from a pile of corpses, the client will now prioritize corpses with loot on them over empty corpses, making it easier to loot.

Alleluïa, pasque des piles de cadavres, j'en fais moi !

Citation :
Da Toughest: This ability will now grant less Wounds and health to the Black Orc when it triggers.
Noooooooooooooooooooooooooooooooooooooo ! ça c'est moche.

j'ai pas trop regardé les classes que je ne joue pas. juste, les disciples de Khaine vont faire surtout des dégats spiritual on dirait. Faut jouer avec les magus du coup. hein Nalfhein /clik-clik-clin-d'oeil

Trade
ils changent des trucs pour qu'on soient plus autosufisant on dirait. Des items vont disparaitre...
ça c'est bizarre :
les objets qui disparaitront de nos inventaires seront soit remplacés par leur équivalent du nouveau systeme, soit remplacé par des objets spéciaux de collection. Avec 20 de ces objets on a un cadeau.

Cultivation
Oh !
ils disent qu'on trouvera bcp moins de graines dans le jeu puisque un cultivateur pourra obtenir des graines a partir des plantes qu'il a fait pousser ! ! ! c'est super ça. Immersion, gain de place dans l'inventaire, pouvoir avoir plein de graines du meme type !

Oh ! les additifs de cultivations peuvent etre achetés en ville, on ne les retrouvent plus en faisant de la boucherie ou du pillage ! je sais que c'est dommage pour le commerce entre les joueurs mais tres franchement, avez vous essayé d'acheter 20 arrosoirs sur le marché des joueurs, les prix sont du grand n'importe quoi. donc je plussoie !
Citation :
The Ctrl-Right-Click user interaction has been added for item conversion, e.g. plants being converted back into seeds.
ça dit etre pour retransformer les plantes que l'on a déja.

Apothecary

cool des potions hybrides, j'imagine INT+END

Citation :
All buff potions will now persist through death.

!!!!!!!! ENORME !
c'est ce qui me retenais de les utiliser ! l'effet des potions dure apres la mort !

Butchering

peu de changement, ça servira toujours à l'apothicaire, il n'y a plus d'engrais, il y aura plus de stabiliseur de potions.
Ce serait bien quand meme qu'ils fassent des QP avec des animaux, pasque on en tue pas des masses des animaux du meme type. On les famre pas vraiment.

Je n'ai pas trop lu les autres professions de craft, je ne les connais pas.


Il va y avoir des objets de craft en vente sur les marchands de notre guilde, objets uniquement disponibles en fonction du niveau de notre guilde.

je continue de lire...

Citation :
Player Mounts
* Many mounts have been renamed. Existing mounts will have their names updated.
* We have added two additional mount variants for each race. These have been added to the Stable masters in the capital cities.
* We have added three additional mount variants exclusive to guilds only. These can be purchased by visiting the Guild Quartermaster once your guild reaches Guild Rank 25.
* We have added three new improved mounts (Faster & Lower dismount chance) exclusive to guilds only. These can be purchased by visiting the Guild Quartermaster once your guild reaches Guild Rank 37.

Oh OH ! de nouvelles montures !
certaines uniquement accessibles aux guildes de haut rang.


des nouveaux loot a Gunbad... pareil dans des donjons dont je ne connais pas l a position...
+ de recompenses (items) pour les prises de forteresse..

je continue... dis donc c'est long !
des tonnes de rectifications sur des loots, je zappe...
de nouvelles quetes dans les bivouacs, des zones de controle de domination en RvR,

bon ya vraiment beaucoup de choses, il va nous falloir une version traduite, moi j'arrete de lire j'ai trop envie de jouer Smile
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Nombre de messages : 179
Age : 47
Date d'inscription : 29/01/2009

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MessageSujet: Re: Patch note 1.2   Patch note 1.2 Icon_minitimeMar 24 Fév - 10:56

Encore des modifs apportées ...

Source
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Furny
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Nombre de messages : 166
Age : 37
Localisation : Paris
Date d'inscription : 24/02/2009

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MessageSujet: Modifications Patch1.2   Patch note 1.2 Icon_minitimeMer 25 Fév - 18:29

Voici les nouveaux changements qu'apportera la 1.2... je trouve le patch de mieux en mieux Smile.
source: ici

Citation :
Racial and Archetype tactics

Balance Changes

* Centuries of Training: The damage done by this ability has been increased. The damage done will now be Spirit damage, affected by the target’s resists, which will not be increased by stats and cannot critically hit.
* Backlash: The damage done by this ability has been increased. The damage done will now be Elemental damage, affected by the target’s resists, which will not be increased by stats and cannot critically hit.
* Jagged Edge: The damage done by this ability has been increased. The damage done will now be Corporeal damage, which will not be increased by stats and cannot critically hit.

Archmage

Balance Changes

* Dispel Magic: The damage of this ability has been increased and changed to Spirit damage. However, this damage will not critically hit or receive benefit from stats.

Blackguard

Bug Fixes

* Elite Training: This ability will now correctly work for the next 4 attacks.

Balance Changes

* None Shall Pass: The damage of this ability has been increased and changed to Physical damage. However, this damage will not critically hit or receive benefit from stats.
* Exile: The knockback distance of this ability has been changed to Medium distance at 30 Hatred, Long distance at 60 Hatred and Very Long distance at 90 Hatred

Black Orc

Bug Fixes

* Tree Hit Combo: This ability will no longer interrupt itself while moving.

Balance Changes

* Da Toughest!: Wound buff increased from previously reduced value.
* Da Biggest!: This ability will now grant a stat buff to nearby group members.
* Da Bestest!: This ability has been renamed to “Gud at Big Choppin!” and will now increase damage and Parry rate while using a great weapon.
* Skull Thumper: The additional damage caused by this ability's debuff has been increased, is now mitigated as Corporeal damage, and no longer gains an increase from stats. Additionally, the damage from this effect will show up on its own line in the combat log.".
* Loudmouth: The damage of this ability has been increased and changed to Corporeal. However, this damage will not critically hit or receive benefit from stats.
* Can Youz Hear me Now?: The damage boost of this ability has been increased.
* Keep it Goin!: The damage boost of this ability has been increased.

Bright Wizard

Bug Fixes

* Annihilate: The self damage portion of this ability will no longer do critical damage.

Balance Changes

* Flames of Rhuin: The base damage on this ability has been increased and changed to Elemental damage. However, this damage will not critically hit or receive benefit from stats.
* Flame Shield: The base damage on this ability has been increased and changed to Elemental damage. However, this damage will not critically hit or receive benefit from stats
* Funnel Power: The base damage on this ability has been increased and changed to Corporeal damage. However, this damage will not critically hit or receive benefit from stats.
* Playing With Fire: The base damage on this ability has been increased and changed to Elemental damage. However, this damage will not critically hit or receive benefit from statse.
* Lingering Fires: The base damage on this ability has been increased and will deal Corporeal damage. However, this damage will not critically hit or receive benefit from stats.
* Fueled From Within: The amount of damage added to Flames of Rhuin and Flame Shield has been increased.
* Draining Burn: The amount of damage added to Burning Iron from this tactic has been increased.
* Wildfire: The base damage on this ability has been increased and will deal Corporeal damage. The ability will now affect all Path of Conflagration abilities. The ability will now gain more benefit from stats, but will not be able to do critical damage.

Choppa

Bug Fixes

* Slasha: This ability has been changed so that when multiple debuffs are on the same target only the largest debuff value will be taken into account.
* The Choppa Career will now correctly start with 50 wounds.

Balance Changes

* Bring It On: The base damage on this ability has been increased and will deal physical damage. However, this damage will not critically hit or receive benefit from stats.

Chosen

Bug Fixes

* Mixed Defenses: Fixed an issue that made the parry bonus of this ability a multiplicative bonus instead of additive.
* Repel: Fixed an issue that limited the knockback distance of this ability.

Balance Changes

* All Chosen have undergone changes and as a result will need to reallocate their Career Mastery Points. Be sure to speak to your trainer right away to regain your abilities!
* Discordant Fluctuation: The base damage on this ability has been increased and will now deal Spiritual damage. The ability will not receive benefits from stats nor will it do critical damage.
* Dreadful Agony: The base damage on this ability has been increased and will now deal Spiritual damage. The ability will not receive benefits from stats nor will it do critical damage.
* Bane Shield: The base damage on this ability has been increased and will now deal Spiritual damage. The ability will no longer receive benefits from stats nor will it do critical damage.
* Touch of Palsy: The value of the barb damage has been increased and will now deal physical damage. The barb will no longer receive benefits from stats and will no longer do critical damage.
* Tainted Wound: The base damage on this ability has been increased and will now deal Spiritual damage. The ability will not receive benefits from stats nor will it do critical damage.
* Hasten Dismissal: This tactic is now a level 35 Core tactic. It reduces Repel's cooldown by 50% and turns Repel into a long knockback.
* Corruptive Power: This tactic is available at Corruption x11. All Corruption abilities cost 35% less action points.
* Baneful Shielding: This is no longer a valid tactic.
* Dire Shielding: This ability will also increase the duration of Bane Shield by 7 seconds.
* Bane Shield: Multiple Chosen with this ability up will no longer prevent each other from dealing damage to the same target.
* Oppression: The disorient effect has been removed. This ability will now reduce incoming damage on the Chosen by 15% for 10s. The cost has been lowered on this ability.
* Rending Blade: No longer requires an active aura to receive a bonus effect. The ability is now a Point-Blank Area of Effect ability that deals Spiritual damage. This ability requires a Great Weapon and no longer has a cooldown.
* Relentless: The cost and damage has been increased on this ability.
* Dreadful Fear: The cost of this ability is now free.
* Corrupting Wrath: The cost of this ability is now free.
* Discordant Instability: The cost of this ability is now free.
* Discordant Fluctuation: The cost of this ability is now free.
* Corrupting Retribution: The cost of this ability is now free.
* Dreadful Agony: The cost of this ability is now free.
* Dreadful Terror: The cost of this ability is now free.
* Corrupting Horror: The cost of this ability is now free.
* Discordant Turbulence: The cost of this ability is now free.
* Power from the Gods: This tactic will now restore 5 action points per second to the Chosen for each Aura the Chosen is running.

Disciple of Khaine

Balance Changes

* Covenant of Vitality: The damage from this ability has been increased slightly. The damage will now be Spirit damage, and will be affected by resists. The damage will not gain benefit from stats, and not be able to critical hit.
* Covenant of Celerity: The damage from this ability has been increased slightly. The damage will now be Spirit damage, and will be affected by resists. The damage will not gain benefit from stats and will not be able to critical hit.
* Khaine's Imbuement: The damage from this ability has been increased slightly. The damage will now be Spirit damage and will be affected by resists. The damage will not gain benefit from stats, and will not be able to critical hit.
* Bloodlust: The damage increase this gives to Covenant of Celerity has been increased.

Engineer

Balance Changes

* Hollow Points: Decreased Dot duration but increased DPS, also increased stat benefit.
* Runic Shield: The amount of magic damage absorbed by this ability has been increased.

Ironbreaker

Balance Changes

* Punishing Blow: The value of the barb damage has been increased and will now deal physical damage. The barb will no longer receive benefits from stats and will no longer do critical damage.
* Oathstone: The base damage of this ability has been increased and will now deal physical damage. The ability will no longer receive benefits from stats and will no longer do critical damage.
* Overprotective: The base damage of this ability has been increased and will now deal physical damage.

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Nombre de messages : 166
Age : 37
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Date d'inscription : 24/02/2009

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MessageSujet: Re: Patch note 1.2   Patch note 1.2 Icon_minitimeMer 25 Fév - 18:29

Citation :
Knight of the Blazing Sun

Balance Changes

* On Your Guard!: The damage of this ability has been increased and will now deal Elemental damage. The ability will not receive benefits from stat factor nor will it do critical damage.
* All Out Assault: The damage of this ability has been increased and will now deal Elemental damage. The ability will no longer receive benefits from stat factor nor will it do critical damage.
* Shield of the Sun: The damage of this ability has been increased and will now deal Elemental damage. The ability will no longer receive benefits from stat factor nor will it do critical damage.
* Shield of the Sun: Multiple Knights with this ability up will no longer prevent each other from dealing damage to the same target.
* Shining Blade: The disorient associated with this ability has been removed. This ability will now reduce incoming damage on the Knight by 15% for 10s. The cost has been lowered on this ability.
* Myrmidia's Fury: The cost and damage have been increased on this ability.
* Press the Attack: The cost of this ability is now free.
* Stand Strong!: The cost of this ability is now free.
* Gather Your Resolve!: The cost of this ability is now free.
* On Your Guard!: The cost of this ability is now free.
* Stay Focused!: The cost of this ability is now free.
* All Out Assault!: The cost of this ability is now free.
* To Glory!: The cost of this ability is now free.
* To Victory!: The cost of this ability is now free.
* Now's Our Chance!: The cost of this ability is now free.
* Bellow Commands: This tactic will now restore 5 action points per second to the Knight for each Command the Knight is running.

Magus

Balance Changes

* Perils of the Warp: Damage of this ability has been increased and changed to Elemental damage. However, this damage will not critically hit or receive benefit from stats.
* Aegis of Orange Fire: Damage of this ability has been increased and changed to Elemental damage. However, this damage will not critically hit or receive benefit from stats.
* Infernal Pain: This ability now receives more benefit from stats, but will no longer critically hit.

Marauder

Balance Changes

* Touch of Rot: The damage from this ability will now be Corporeal damage. The damage will not gain benefit from stats and will not be able to critical hit.
* Touch of Instability: The damage from this ability will now be Corporeal damage. The damage will not gain benefit from stats and will not be able to critical hit.
* Unstable Convulsion: The damage done by this has been increased. The amount that stats contribute to the tactics damage has also been increased. The damage done will now be Physical damage.

Runepriest

Bug Fixes

* Earth shield will no longer cause Rune of Shielding to get stuck on the player’s target.


Shadow Warrior

Balance Changes
• Smoldering Arrow: The amount of damage added to Flame Arrer by this tactic has been increased.

Shaman

Balance Changes

* 'Ere We Go!: The base damage of this ability has been increased and will now deal Elemental damage.
* Gork's Barbs: The initial base damage has been increased. The barb will deal Elemental damage, the damage has been slightly lowered and will no longer do critical damage or receive benefits from stats.
* Mork's Touch: The base damage has been increased and will now do Spiritual damage.
* 'Ere We Goes Again: Increased the damage improvement on 'Ere We go!

Slayer

Bug Fixes

* Break Loose: Fixed a tooltip issue for this ability.
* Pulverizing Strike: This ability has been changed so that when multiple debuffs are on the same target only the largest debuff value will be taken into account.
* Shatter Limbs: Fixed a tooltip issuefor this ability.
* Distracting Roar: Fixed a tooltip issue for this ability.

Balance Changes

* Retribution: The base damage on this ability has been increased and will deal physical damage. The ability will not receive benefits from stat factor nor will it do critical damage.

Sorceress

Balance Changes

* Frozen Touch: The base damage of this ability has been increased and will now deal Corporeal damage. The ability will not receive benefits from stat factor nor will it do critical damage.
* Daemonic Chill: The base damage of this ability has been increased and will now deal Corporeal damage. The ability will not receive benefits from stat factor nor will it do critical damage.
* Shades of Death: The base damage of this ability has been increased and will deal Spiritual damage. The ability will no longer receive benefits from stats and will no longer do critical damage.
* Swell of Gloom: The base damage of this ability has been increased and will no longer deal critical damage.
* Vision of Domination: The damage on Word of Pain has been increased while this tactic is slotted.
* Chilling Gusts: The base damage of this ability has been increased and will now deal Corporeal damage. The ability will now gain benefits from stat factor, but will not be able to do critical damage.

Squig Herder

Balance Changes

* Sharpened Arrers: The amount of damage added to Explodin Arrers by this tactic has been increased.

Swordmaster

Bug Fixes

* Perfect Defenses: Should now provide actual benefit.
* Quick Incision: This ability was receiving less stat benefit than intended.
* Deep Incision: This tactic was worded to make it sound like it enhances a DoT on quick Incision when it actually adds one itself.

Balance Changes

* Redirected Force: This ability will now trigger off Block, Dodge, Disrupt or Parry. The damage of this ability has been slightly decreased but is now enhanced by weapon DPS. This ability will no longer affect balance when activated.
* Gusting Wind: Radius of this ability has been increased.
* Gryphon’s Precision: This ability has been renamed to “Great Weapon Mastery” and will now increase damage and parry rate when wielding a great weapon.
* Blessing of Heaven: This ability now has a 100% trigger rate on all offensive Path of Hoeth abilities.
* Impeccable Reactions: This ability now has a new effect; whenever you Parry, you will automatically parry the next hit as well. (This ability can trigger only once every 5 seconds)
* Wind’s Force: This ability has been renamed to “Calming Winds” and now increases your Disrupt chance based on your current balance.
* Nature’s Blade: Whenever this ability procs, the stat buff will now be applied to your group members as well.
* Blurring Shock: The on crit effect damage of this ability has been increased and changed to Spirit damage. However, this damage will not critically hit or receive benefit from stats. In addition, the crit effect damage from this ability will now display as “Shock” in your combat log.
* Ensorcelled Agony: The damage of this ability has been increased, but now receives less benefit from stats.
* Potent Enchantments: The damage of this ability has been increased and changed to Spirit damage. However, this damage will not critically hit or receive benefit from stats.
* Deep Incision: The damage and duration of this ability has been increased and changed to Physical damage. In addition, this ability will now receive more benefits from stats.

Warrior Priest

Balance Changes

* Prayer of Righteousness: The damage done by this ability has been increased slightly. The damage done is now Spirit damage, and will be affected by the target’s resists. The damage will not be affected by stats, and will not be able to critical hit.
* Guilty Soul: The damage from this ability has been increased slightly. , and will be affected by the target’s resists. The damage will not be affected by stats and will not be able to critical hit.

White Lion

Balance Changes

* Tearing Blade: The base damage of this ability has been increased. The ability will no longer stack with itself nor will it deal critical damage.
* Lionheart: The amount of damage added to Lion's Fury by this tactic has been increased.

Witch Elf

Balance Changes

* Kiss of Agony: The damage done by the proc’d effect of this ability will now do Corporeal damage, and will be affected by the target’s resists. The damage will no longer gain benefit from stats and will no longer be able to critical hit.
* Kiss of Death: The damage done by the proc’d effect of this ability will now do Corporeal damage, and will be affected by the target’s resists. The damage will no longer gain benefit from stats and will no longer be able to critical hit.
* Kiss of Betrayal: The damage done by the proc’d effect of this ability will now do Corporeal damage, and will be affected by the target’s resists. The damage will no longer gain benefit from stats and will no longer be able to critical hit.
* Vehement Blades: The damage done by this ability has been slightly increased, and will now do Corporeal damage, and will be affected by the target’s resists. The damage will no longer be able to critical hit or gain benefit from stats.
* Enfeebling Strike: The damage done by this has been slightly increased, and will now do Corporeal damage, and will be affected by the target’s resists. The damage will no longer be able to critical hit or gain benefit from stats.
* Treacherous Assault: The damage done by this ability has been slightly increased, and will now do Corporeal damage, and will be affected by the target’s resists. The damage will no longer be able to critical hit or gain benefit from stats.
* Witch Brew: The damage done by this ability has been slightly increased, will now do Corporeal damage, and will be affected by the target’s resists. The damage will no longer be able to critical hit or gain benefit from stats.
* Sharpened Edge: The damage done by this ability has been slightly increased, will now do Physical damage, and will be affect by the target’s armor. The damage will no longer be able to critical hit or gain benefit from stats.

Witch Hunter

Balance Changes

* The rate that Witch Hunters gain Willpower, Toughness and Ballistic Skill has been updated. Because of other changes noted below, Witch Hunters will no longer gain a large bonus to Ballistic Skill. Instead, they will get slightly more Toughness and Willpower, and much less Ballistic Skill than they currently receive. Because of this change, it was necessary to refund all Mastery and Renown points for Witch Hunters. Please make sure to visit your trainer as soon as possible after logging in to retrain your Mastery and renown points.
* Absolution: This ability will now gain bonus damage from Strength instead of Ballistic Skill.
* Trial By Pain: This ability will now gain bonus damage from Strength instead of Ballistic Skill.
* Dragon Gun: This ability will now gain bonus damage from Strength instead of Ballistic Skill.
* Exit Wound: This ability will now gain bonus damage from Strength instead of Ballistic Skill.
* Blessed Bullets of Purity: The damage done by this ability will now be Spirit damage and will be affected by resists. The damage from this will no longer gain benefit from stats and will not be able to critical hit.
* Blessed Bullets of Confession: The damage done by this ability will now be Spirit damage and will be affected by resists. The damage from this will no longer gain benefit from stats and will not be able to critical hit.
* Blessed Bullets of Cleansing: The damage done by this ability will now be Spirit damage and will be affected by resists. The damage from this will no longer gain benefit from stats and will not be able to critical hit.
* Burn Armor: The damage of this ability has been increased slightly, and has been set to Spirit. The damage from this will no longer gain benefit from stats, and will not be able to critical hit.
* Sudden Accusation: The damage of this ability has been increased slightly, and has been set to Spirit. The damage from this will no longer gain benefit from stats and will not be able to critical hit.
* Fanatical Zeal: The damage of this ability has been increased slightly and has been set to Spirit. The damage from this will no longer gain benefit from stats and will not be able to critical hit.
* Encourage Confession: The extra damage given to Blessed Bullets of Confession by this tactic has been increased and will now do Spirit damage.

Zealot

Balance Changes

* Waves of Chaos: The damage on the ability has been increased slightly. The ability will no longer able to critical hit and the damage will not be increased by stats
* Transference: The damage on the ability has been increased. The damage will be increased by stats, but will not be able to critical hit.
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Nombre de messages : 179
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MessageSujet: Re: Patch note 1.2   Patch note 1.2 Icon_minitimeMer 25 Fév - 21:00

Fusion Powa !
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MessageSujet: Re: Patch note 1.2   Patch note 1.2 Icon_minitimeJeu 26 Fév - 22:38

Citation :
Choppa

Design

* Mechanic: Berserk will decay significantly slower when out of combat, furious will still decay at the original rate
* Stab You Gooder: Decreased Crit Damage bonus to +25%
* Stroing Finish : Reduced +Crit % bonus to +15%
* Can't Stop Da Chop: Increase debuff duration to 20s
* Weaklin' Killa: Fixed bug that was causing it to do 120% damage while furious
* Git Stuck In: Will now stack properly with other buffs of its type
* Hurtin' Time: Changed effect, while active players will get bonus damage to all attacks but will take a portion of the damage themselves
* Keep On Choppin': AP restore is now instant
* Bring Da Pain: +Str buff changed to +Weaponskill buff
* Yer Goin Down: Reduced from 100% heal debuff to 50% heal debuff, added damage to make up for reduced debuff
* Bloodlust: Increase heal effectiveness
* Wot Rules: Changed effect, Finishers can now be used without resetting rage
* Keep It Comin': Moved to Path of Da Wrecka x11, New Effect Chance to % chance on death to self-res with 25% HP and cause a PBAE DD. 10s res window, 10s blocker
* Easy Killin': Change to "attacks cost -5 AP while Furious, and -10 AP while Berserk"


Art

* Toned down Berserk VFX, should be more subtle now
* Removed Metal Tusk options from Teef customization
* Removed Tusk Metal Color option
* Added Warpaint Customization Choice
* Added Warpaint Color Customization Choice


Tueur

Design

* Mechanic: Berserk will decay significantly slower when out of combat, furious will still decay at the original rate
* Breaking Point : Reduced +Crit % bonus to +15%
* Wild Swing: Increased cost, reduced cooldown, Icreased damage
* Reckless Gamble: Changed effect, while active players will get bonus damage to all attacks but will take a portion of the damage themselves
* Fierceness: -Armor portion of this ability has been changed to - Init
* Spellbreaker: Damage sheild will now properly break before dealing damage
* Shatter Limbs: AP restore is now instant
* Inevitable Doom: If the target dies with Inevitable doom on them they will still deal AE damage. Reduce cooldown to 5s.
* Honor Restores: Increased heal effectiveness
* Fierce Might: New effect: Increases crit dmg by +10% for every 10% of HP you lose
* Determination: Adjusted effect to "when any finisher is defended against, all abilities are free for 6s"
* Power Through: Changed effect, Finishers can now be used without resetting rage
* Runic Blessings: Moved to Skavenslayer x11. New Effect: Chance to % chance on death to self-res with 25% HP and cause a PBAE DD. 10s res window, 10s blocker
* Slaughter: Changed effect "attacks cost -5 AP while Furious, and -10 AP while Berserk"


Art

* Slayer's base texture should now look more muscular
* Tattoo options have been updated with adjusted / new tattoos
* Tattoo color options have been updated
* Added Eye patch variant for Slayer head choices
* Fixed numerous bugs with beard and Hair art

Source
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https://lecridesjustes.forumactif.org/portal.forum?pid=1&sid=ae61
ancalimone
Adepte
Adepte



Nombre de messages : 84
Age : 61
Localisation : ath belgique
Date d'inscription : 01/02/2009

Feuille de personnage
Level PvE:
Patch note 1.2 Left_bar_bleue39/40Patch note 1.2 Empty_bar_bleue  (39/40)
Level RvR:
Patch note 1.2 Left_bar_bleue36/80Patch note 1.2 Empty_bar_bleue  (36/80)

Patch note 1.2 Empty
MessageSujet: Re: Patch note 1.2   Patch note 1.2 Icon_minitimeMer 4 Mar - 9:52

je parle ni ne lit l'anglais mais cela semble interessant bounce
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Furny
Confirmé
Confirmé
Furny


Nombre de messages : 166
Age : 37
Localisation : Paris
Date d'inscription : 24/02/2009

Feuille de personnage
Level PvE:
Patch note 1.2 Left_bar_bleue30/40Patch note 1.2 Empty_bar_bleue  (30/40)
Level RvR:
Patch note 1.2 Left_bar_bleue27/80Patch note 1.2 Empty_bar_bleue  (27/80)

Patch note 1.2 Empty
MessageSujet: Re: Patch note 1.2   Patch note 1.2 Icon_minitimeMer 4 Mar - 11:08

Je vais pas te faire la traduction, tu verra les changements tout à l'heure mais grosso modo masse changement que se soit niveau gestion des zones, skill des persos, stats etc...
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Contenu sponsorisé





Patch note 1.2 Empty
MessageSujet: Re: Patch note 1.2   Patch note 1.2 Icon_minitime

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